Rappan Athuk – Group 1 – Session 3

Party composition is as follows:
Jake F. – Havokk Granhorn, Half-orc Cavalier 4 (New PC)
Jake F. – Sir Lemmington, Halfling Witch 4 (Survived 2 sessions)
Matt – Cassivellaunos, Paladin 4 (New PC)
Matt – Vasylko, Ranger 4 (New PC)
Tom – Carl, Human Paladin 4 (Survived 2 sessions)
Tom – Hak, Half-orc Barbarian 4 (Survived 2 sessions)


PC Deaths This Session: 0
PC Deaths In Total: 3


- The Game Proper -


This session began with the surviving PCs bumping into another trio of adventurers looking to get their hands dirty in Rappan Athuk. Pleasantries were extended and the party was once again six strong.


On their way back to Rappan Athuk, the party was once more accosted by the large pack of wolves led by wargs that they encountered in their haste towards the city. Instead of paying them, however, the group managed to work out a deal with them that amounted to them paying one half of any coins or gems the party found in exchange for protection when traveling to and from the dungeon. An interesting deal to be sure and one that I was surprised the party accepted instead of just trying to kill the beasts.


Upon arriving back at the graveyard built atop Rappan Athuk, the party did something I did not expect. They went down the well. Much fanfare was made of what the well (G-4) looked like (demonic carvings and massive claw marks included) but the party was not dissuaded in the least. They even managed to lower the cavalier’s horse down with them (don’t even ask…). Most interesting (*insert obligatory evil DM grin*).


Once they found themselves at the bottom of the well (3A-1), the party found themselves in a rather small room with water up to their knees (what floated in the water was better left unsaid). The group quickly realized that bringing the horse down was a bad idea. Two paths stretched out before the group, one to the north and one to the south, and both were tight fits for the medium-sized party members, the horse was just not going to fit at all. Deciding to leave the horse behind temporarily (after attaching its ever full feedbag), the party decided to head north.


After squeezing through a tight passageway for thirty feet or so, the party came to a branch leading both north and west. The party decided to travel westward and shortly came to a massive room (3A-3) that, due to his knowledge of geography, Vasylko knew was the result of a fault shifting and rotating the room’s features in an odd way. The group decided to pull back and explore to the north. Heading northward the group came to another room (3A-2), that looked to be fairly uninteresting; after quickly glancing into the room they left and returned to the other room that they had discovered moments earlier.


Heading out of a south entrance in the shifted room, the party walked for nearly one-hundred and fifty feet before coming to another room (3A-5) that played home to a massive pool of water. Upon entering the room, the party was quickly accosted by a massive swarm of stirges. The battle was prolonged and Hak was reduced to a sub-10 Constitution score while other party members were equally drained by the little terrors. In the end, though, the party emerged victorious and managed to obtain some loot from the corpses of previous victims before once again heading back to town to lick their wounds.


After spending some time in town recuperating and procuring things to make their travel easier (cart/wagon, additional supplies, and four mercenaries to guard them) the party immediately set out once more for the fabled dungeon. Upon arriving back at the complex (and leaving the horse topside this time, under the guard of their newly hired mercenaries), the party immediately dived back into the dungeon. Moving back through previously explored areas, the group moved into a new area (3A-6) and was quickly accosted by a swarm of skeletons. The party made quick work of them before moving on.


After exploring a winding series of tunnels the party found their way back to the entrance shaft as well as to a collapsed tunnel. The group decided to dig their way through the cave in. After spending half the required time, the group was attacked by a trio of juju zombies (ninja zombies goooo!) which got the drop on them. After a somewhat prolonged battle, the group managed to eke out a victory and finish digging through the cave in. Before them stretched further caverns leading into an unexplored portion of the dungeon.


And that would be where session three ended; the party stands before the encroaching darkness with naught but their wits and skill about them. Next session’s going to be a good one (*evil DM grin*)!

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